Due to the latest change in https://docs.binemon.io/mons/skill, and ongoing skill/s balancing; we compiled the latest update in Passive and Ultimate Skills including the new skills!
Binemon new Passive and Ultimate Skills |
Passive Skills:
- Passive Skills are activated once full requirements are reached.
- The below information is provided to help players form the best strategy before the official Game Play release.
- The highlighted stats (e.g., 12.5%) can be adjusted in the next updates to balance the power of each Passive Skill.
- New Passive Skills will be added in the future.
Race |
Name |
Skill |
Target |
Dog |
Adapter |
Increases 20% HP
as a frontline character and 20% damage as a backline a
character |
Itself |
Dog |
Fighter
Spirit |
Increases 65%
damage when character's health falls below 45% |
Itself |
Dog |
Fueled by
Victory |
For every enemy defeated, increases 10% speed and 15%
damage and 8% lifesteal |
Buff |
Cat |
Battle
Blood |
Every 3
normal attacks, attacks the all frontlines enemy with 120% damage |
All frontline Enemies |
Cat |
Swift
Movements |
Increase 40% critical chance for every
attack |
Itself |
Cat |
Cracks
Open |
Each normal attack reduces enemy defense by 10points.
Stacking is allowed |
Damage/Effect |
Unicorn |
The
General |
While
alive, Increases 35% skill damage for all allies |
All Allies |
Unicorn |
Ancient
Wisdom |
While
alive, Increases team MP regeneration by 9 the entire match |
All Allies |
Unicorn |
Soul
Snatchers |
While
alive, all ally Mons receive 12.5% lifesteal |
All Allies |
Titan |
Fortify |
Increases
70 defense (+5% base defense) and
counters 15% damage for every hit
taken by the enemy |
All Enemies |
Titan |
Colossus |
Equipped
with the ability to revive itself with 37.5%
health the next turn after getting knocked out, occurs once per match |
Itself |
Titan |
Hardened |
Increases
750 HP (+7.5% of base HP) while
increases in size of the Mon |
Itself |
- Requirement to activate Ultimate Skill: MP bar reaches 100/ your turn to attack / not under any cc effect (e.g., stun).
- The below information is provided to help players from the best strategy before the official Game Play release.
- The highlighted stats (e.g., 40%) can be adjusted in the next updates to balance the power of each Ultimate Skill.
- New Ultimate Skills will be added in the future.
Class |
Name |
Skill |
Target |
Type |
Tank |
Earthquake
Strike |
Stuns
selected target for 3 rounds and
receiving an extra 65% + x% (0.1%
increase for every 2.5 damage points) damage whenever damaged |
Selected Target |
Effect |
Tank |
Almighty
Blow |
Dealing 400%
damage to a frontline enemy |
Frontline Enemy |
Damage |
Tank |
Health
Barrier |
Creates
a shield which absorbs all incoming damage and regenerates HP at the rate of
45% + x% (0.01% every damage point) of the incoming damage for 1 self-turns |
Itself |
Buff |
Fighter |
Berserk
Mode |
Deals 150% damage
to the frontline enemies, with 45% chance of x2 damage
and 25% chance of x3 damage |
All Frontline Enemies |
Damage |
Fighter |
Rapid
Severance |
Deals 325% damage
to the lowest HP enemy, causing bleed out for 2 rounds, with 80% damage
per round |
Lowest Health Enemy |
Damage / Effect |
Fighter |
Ray of Annihilation |
Launches
a deathbeam towards the lowest HP enemy with 350% damage . If kills on hit,
regains 35% MP |
Lowest Health Enemy |
Damage/Effect |
Archer |
Projectile
Barrage |
Attacks
backline enemies with 5 random ranged hits dealing 105% damage per hit |
All Backline Enemies |
Damage |
Archer |
Deathblow |
Deals
350% damage to the highest intelligence enemy which has
a 100% chance of disabling its mana regeneration for 3 round. While also
disabling ultimate skills usage |
Highest Intelligence Enemy |
Damage / Effect |
Archer |
Hit
Enhancement |
Enhance
attack damage for 3 self-turns, each hit deals extra 25% + x% (0.01% every 1
damage point) of enemy's maximum HP |
Itself |
Buff |
Mage |
Cursed
Circle |
Deals 210% damage to backline enemies
which have a 60% chance of draining 40% its current MP |
All Backline Enemies |
Damage / Effect |
Mage |
Wicked
Ground |
Deals 220% damage
to 2 random enemies, reducing each enemy of 45% speed for 2
rounds |
Two Random Enemies |
Damage / Effect |
Mage |
Shinra
Tensei |
Attacks
all oponents with 150% damage while reducing 12.5% of their defense in 2
self-turns |
All Enemies |
Damage/Effect |
Support |
The
Strongest Sidekick |
Summons
a support being which follows the strongest ally (by Battle Rating) to boost 120% + x%(0.1% increase for every 2
damage points) damage in 3 rounds |
Strongest Ally |
Buff |
Support |
Blessing
of Life |
Replenishes
20% + x%(0.1% increase for every 8
damage points) of Max HP for the entire lineup |
All Allies |
Healing |
Support |
Domino |
Creates
a link between the targeted enemy and the lowest HP enemy. If one get
attacked, the other received 100% damage + x% (0.1% every 2 damage points)
attacked enemy. Lasts 3 self-turns of the targeted enemy |
Lowest Health Enemy |
Damage/Effect |
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