Due to the latest change in https://docs.binemon.io/mons/skill, and ongoing skill/s balancing; we compiled the latest update in Passive and Ultimate Skills including the new skills!
| Binemon new Passive and Ultimate Skills | 
Passive Skills:
- Passive Skills are activated once full requirements are reached.
 - The below information is provided to help players form the best strategy before the official Game Play release.
 - The highlighted stats (e.g., 12.5%) can be adjusted in the next updates to balance the power of each Passive Skill.
 - New Passive Skills will be added in the future.
 
| 
   Race  | 
  
   Name  | 
  
   Skill  | 
  
   Target  | 
 
| 
   Dog  | 
  
   Adapter  | 
  
   Increases 20% HP
  as a frontline character and 20% damage as a backline a
  character  | 
  
   Itself  | 
 
| 
   Dog  | 
  
   Fighter
  Spirit  | 
  
   Increases 65%
  damage when character's health falls below 45%  | 
  
   Itself  | 
 
| 
   Dog  | 
  
   Fueled by
  Victory  | 
  
   For every enemy defeated, increases 10% speed and 15%
  damage and 8% lifesteal  | 
  
   Buff  | 
 
| 
   Cat  | 
  
   Battle
  Blood  | 
  
   Every 3
  normal attacks, attacks the all frontlines enemy with 120% damage  | 
  
   All frontline Enemies  | 
 
| 
   Cat  | 
  
   Swift
  Movements  | 
  
   Increase 40% critical chance for every
  attack  | 
  
   Itself  | 
 
| 
   Cat  | 
  
   Cracks
  Open  | 
  
   Each normal attack reduces enemy defense by 10points.
  Stacking is allowed  | 
  
   Damage/Effect  | 
 
| 
   Unicorn  | 
  
   The
  General  | 
  
   While
  alive, Increases 35% skill damage for all allies  | 
  
   All Allies  | 
 
| 
   Unicorn  | 
  
   Ancient
  Wisdom  | 
  
   While
  alive, Increases team MP regeneration by 9 the entire match  | 
  
   All Allies  | 
 
| 
   Unicorn  | 
  
   Soul
  Snatchers  | 
  
   While
  alive, all ally Mons receive 12.5% lifesteal  | 
  
   All Allies  | 
 
| 
   Titan  | 
  
   Fortify  | 
  
   Increases
  70 defense (+5% base defense) and
  counters 15% damage for every hit
  taken by the enemy  | 
  
   All Enemies  | 
 
| 
   Titan  | 
  
   Colossus  | 
  
   Equipped
  with the ability to revive itself with 37.5%
  health the next turn after getting knocked out, occurs once per match  | 
  
   Itself  | 
 
| 
   Titan  | 
  
   Hardened  | 
  
   Increases
  750 HP (+7.5% of base HP) while
  increases in size of the Mon  | 
  
   Itself  | 
 
- Requirement to activate Ultimate Skill: MP bar reaches 100/ your turn to attack / not under any cc effect (e.g., stun).
 - The below information is provided to help players from the best strategy before the official Game Play release.
 - The highlighted stats (e.g., 40%) can be adjusted in the next updates to balance the power of each Ultimate Skill.
 - New Ultimate Skills will be added in the future.
 
| 
   Class  | 
  
   Name  | 
  
   Skill  | 
  
   Target  | 
  
   Type  | 
 
| 
   Tank  | 
  
   Earthquake
  Strike  | 
  
   Stuns
  selected target for 3 rounds and
  receiving an extra 65% + x% (0.1%
  increase for every 2.5 damage points) damage whenever damaged  | 
  
   Selected Target  | 
  
   Effect  | 
 
| 
   Tank  | 
  
   Almighty
  Blow  | 
  
   Dealing 400%
  damage to a frontline enemy  | 
  
   Frontline Enemy  | 
  
   Damage  | 
 
| 
   Tank  | 
  
   Health
  Barrier  | 
  
   Creates
  a shield which absorbs all incoming damage and regenerates HP at the rate of
  45% + x% (0.01% every damage point) of the incoming damage for 1 self-turns  | 
  
   Itself  | 
  
   Buff  | 
 
| 
   Fighter  | 
  
   Berserk
  Mode  | 
  
   Deals 150% damage
  to the frontline enemies, with 45% chance of x2 damage
  and 25% chance of x3 damage  | 
  
   All Frontline Enemies  | 
  
   Damage  | 
 
| 
   Fighter  | 
  
   Rapid
  Severance  | 
  
   Deals 325% damage
  to the lowest HP enemy, causing bleed out for 2 rounds, with 80% damage
  per round  | 
  
   Lowest Health Enemy  | 
  
   Damage / Effect  | 
 
| 
   Fighter  | 
  
   Ray of Annihilation  | 
  
   Launches
  a deathbeam towards the lowest HP enemy with 350% damage . If kills on hit,
  regains 35% MP  | 
  
   Lowest Health Enemy  | 
  
   Damage/Effect  | 
 
| 
   Archer  | 
  
   Projectile
  Barrage  | 
  
   Attacks
  backline enemies with 5 random ranged hits dealing 105% damage per hit  | 
  
   All Backline Enemies  | 
  
   Damage  | 
 
| 
   Archer  | 
  
   Deathblow  | 
  
   Deals
  350% damage to the highest intelligence enemy which has
  a 100% chance of disabling its mana regeneration for 3 round. While also
  disabling ultimate skills usage  | 
  
   Highest Intelligence Enemy  | 
  
   Damage / Effect  | 
 
| 
   Archer  | 
  
   Hit
  Enhancement  | 
  
   Enhance
  attack damage for 3 self-turns, each hit deals extra 25% + x% (0.01% every 1
  damage point) of enemy's maximum HP  | 
  
   Itself  | 
  
   Buff  | 
 
| 
   Mage  | 
  
   Cursed
  Circle  | 
  
   Deals 210% damage to backline enemies
  which have a 60% chance of draining 40% its current MP  | 
  
   All Backline Enemies  | 
  
   Damage / Effect  | 
 
| 
   Mage  | 
  
   Wicked
  Ground  | 
  
   Deals 220% damage
  to 2 random enemies, reducing each enemy of 45% speed for 2
  rounds  | 
  
   Two Random Enemies  | 
  
   Damage / Effect  | 
 
| 
   Mage  | 
  
   Shinra
  Tensei  | 
  
   Attacks
  all oponents with 150% damage while reducing 12.5% of their defense in 2
  self-turns  | 
  
   All Enemies  | 
  
   Damage/Effect  | 
 
| 
   Support  | 
  
   The
  Strongest Sidekick  | 
  
   Summons
  a support being which follows the strongest ally (by Battle Rating) to boost 120% + x%(0.1% increase for every 2
  damage points) damage in 3 rounds  | 
  
   Strongest Ally  | 
  
   Buff  | 
 
| 
   Support  | 
  
   Blessing
  of Life  | 
  
   Replenishes
  20% + x%(0.1% increase for every 8
  damage points) of Max HP for the entire lineup  | 
  
   All Allies  | 
  
   Healing  | 
 
| 
   Support  | 
  
   Domino  | 
  
   Creates
  a link between the targeted enemy and the lowest HP enemy. If one get
  attacked, the other received 100% damage + x% (0.1% every 2 damage points)
  attacked enemy. Lasts 3 self-turns of the targeted enemy  | 
  
   Lowest Health Enemy  | 
  
   Damage/Effect  | 
 


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