- Passive Skills are activated once full requirements are reached.
- The below information is provided to help players form the best strategy before the official Game Play release.
- The highlighted stats (e.g., 12.5%) can be adjusted in the next updates to balance the power of each Passive Skill.
- New Passive Skills will be added in the future.
Race |
Name |
Skill |
Target |
Dog |
Adapter |
Increase 12.5% HP as a frontline character and 15% critical damage as a backline character |
Itself |
Dog |
Fighter Spirit |
Increase 50% damage when character’s health falls below 30% |
Itself |
Cat |
Battle Blood |
On every 3rd normal attack, attack all frontline enemies with
86% damage |
All frontline Enemies |
Cat |
Swift Movements |
Increase 25% critical chance for every attack |
Itself |
Unicorn |
The General |
Increase 15% skill damage for all allies |
All Allies |
Unicorn |
Ancient Wisdom |
Increase team MP regeneration by 4 during the entire match |
All Allies |
Titan |
Fortify |
Increase 60 defense and counters 5%
damage for every hit taken by the enemy |
All Enemies |
Titan |
Colossus |
Equipped with the ability to revive
itself with 35% health in the next
round after getting knocked out, occurs once per match |
Itself |
- Requirement to activate Ultimate Skill: MP bar reaches 100/ your turn to attack / not under any cc effect (e.g., stun).
- The below information is provided to help players from the best strategy before the official Game Play release.
- The highlighted stats (e.g., 40%) can be adjusted in the next updates to balance the power of each Ultimate Skill.
- New Ultimate Skills will be added in the future.
Class |
Name |
Skill |
Target |
Type |
Tank |
Earthquake Strike |
Stuns selected target for 2 rounds and
receiving an extra 40% damage from
all allies |
Selected Target |
Effect |
Tank |
Almighty Blow |
Dealing 300% damage to a frontline enemy |
Frontline Enemy |
Damage |
Fighter |
Berserk Mode |
Deals 150% damage to the frontline enemies, with 48% chance of x2 damage and 36%
chance of x4 damage |
All Frontline Enemies |
Damage |
Fighter |
Rapid Severance |
Deals 171% damage to the lowest HP enemy, causing bleed out of 2
rounds, with 24% damage per round |
Lowest Health Enemy |
Damage / Effect |
Archer |
Projectile Barrage |
Attack backline enemies with 5 random
ranged hits dealing 60% damage per
hit |
All Backline Enemies |
Damage |
Archer |
Deathblow |
Deals 250% damage to a random enemy which has a 30% chance of disabling its mana regeneration for 2 rounds |
One Random Enemy |
Damage / Effect |
Mage |
Cursed Circle |
Deals 175% damage to backline enemies which have a 30% chance of gaining its current MP |
All Backline Enemies |
Damage / Effect |
Mage |
Wicked Ground |
Deals 200% damage to a 2 random enemies, reducing each of 15% speed for 2 rounds |
Two Random Enemies |
Damage / Effect |
Support |
The Strongest Sidekick |
Summons a support being which follows
the strongest ally to boost 60%
damage in 2 rounds |
Strongest Ally |
Buff |
Support |
Blessing of Life |
Replenishes 35% of lost health for the entire lineup |
All Allies |
Healing |
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